![]() My most significant contribution was working alongside the two external writers hired to provide the release-quality dialogue, also giving feedback on their work where necessary and writing second-drafts of any dialogue which fell short of the required standard. I also provided additional design for the remaining three characters and a number of side-quests. I was responsible for overseeing the storylines for three of the six possible love-interests, ensuring narrative clarity and writing a significant portion of the dialogue in the game for them. Originally developed for Eidos, the game was announced in 2008, but delayed until 2010 by unforeseen circumstances including Eidos’ sale to Square Enix and DR Studios’ decision to buy the game and IP for self-publishing. ![]() High School Dreams: Best Friends Forever was my first game as a designer, as well as the first released game for which I had a significant role as a writer.
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